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37 Game Reviews

3 w/ Responses

To go along with the repetitive theme of the game with it have around 8 terrain patters, you managed to pick a song with very limited progress. Theres multiple moments in the song where you hear this repetitive tune then in comes the bass and youre thinking "ok, the music is building up... for... nothing..." and just goes back to its repetitive nature.

If you couldnt have more sample sizes, the least you wouldve done is a speed change or more projectile types.

Soooo, essentially this is jetpack joyride?

It was ok

nothing says "Generic" than a retro platformer

This is always a bad theme.

When you play "Kaizo mario" or "Just give up" and you die, you still understand that the levels
are beatable. You can always find a way to beat the goal. Theres no wtf moment because
those games were designed to be hard in a clearer way than this.

This game is equivalent to "Cat mario" or "I wanna be the guy" where the
game is designed to be beaten by intentionally dying to figure out some things,
which is always bad. Theres no incentive to winning a level if you spend 15 deaths figuring out
if a block is safe to touch or not instead of actually trying to beat it.

I understand the game is supposed to be "Ragey", but this was a bad bad direction.

It was great, i had fun, but there are some crappy elements that diminished my enjoyment.

1. You cant just break a known mario rule that you can jump on top of turtle shells,
IMO, that wouldve been a great new element to a level where its all turtle shells and you get a jump boost by stomping them.

2. This is a problem with most flash game developers; IF YOU GIVE US KEBOARD CONTROLS, CLICKING A BUTTON TO GO TO A NEXT STAGE PISSES US THE FUCK OFF.

3. When transitioning to a new level, you need to clear the enemy on the screen, not just keep it there. A finish line represents a safe haven for the next stage, not a short pause for your impending death because theres a shell beside you just after landing on the finish line.

4. When on the block breaking segment of the first few stages, getting a rocket fucks up the sound because the "block breaking sound" is being spammed and it breaks the headphone output.

Overall, it was a great game, i had fun, but a bit more polish please

this is what i hate about...

this is what i hate about the new generation games,
they try to have this extreme graphics that they assume it would compensate for the lack of gameplay quality the game has. i mean, if you had shitty graphics with top notch gameplay, then i wouldnt care less about the shitty graphics. ITS A GAME! ITS NOT A PAINTING!

it was freaking too crowded, the difficulty curve was horrible, and controls werent well thought out

scew this

it stops being a puzzle game when it gets more tedious and annoying rather than puzzling, level 20 is a bitch and screw this game

ahhh yes

its like the flash version of rampage for the ps1, this is giving me a nostalgia boner

im really sorry

i tried to like the game, but that space bar bug really annoyed the hell out of me. Id understand if jumping was like a minor factor in gameplay, but its not, :(

FuzzyMint responds:

space-bar glitch has been fixed! 4/29/2011

Awesome

it was simple yet fun, but what i didnt like about it is the ability to continue after reaching the 5k mark. I wished there was like a sandbox mode so that i can upgrade everything to a point where my comp cant handle the amount of exploding fruits on the screen :D

N/A

Age 33, Male

Programmer

Saint Louis

Ethernet

Joined on 3/12/06

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